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A Dungeons & Dragons campaign.
This campaign never really got off the ground, time and events conspired against it.
On the other hand, as a generic starting point, this might prove helpful.
The campaign name was
randomly generated at Seventh Sanctum.
I find the random generators there to be either directly useful, or a good source of inspiration.
Climate
Spring brings torrential rains.
Summer is the only season with no frost at night, cool evenings, warm days.
Winter is bitterly cold.
This line about the climate was actually inspired by a description of the
Taiga.
Climate can be a
useful tool by the game master.
Note, my version of the Korinn Archipelago is colder than the standard.
Description
Classic heroic fantasy role playing campaign using D20 and DnD3.5 gaming resources.
Most of the gaming that we do uses either DnD 3.5 or the D20 system.
Due to the lovely
Open Gaming License,
a nearly infinite amount of source material exists to support the game master.
Korinn Archipelago
The Korinn Archipelago is a peaceful trading and fishing area, a string of islands in the western sea.
The Archipelago contains hundreds of islands, some of them enormous, some are quite small.
There is no central government, instead, there are small island governments.
This sort of setup is very flexible for the game master.
If you wish, you can restrict adventurers to specific areas by controlling access to sea worthy vessels.
Sudden storms can blow adventurers off course, and into previously unknown adventuring areas.
Each island can have a unique government or adventuring idea.
Conflicts between island governments create a naturally idea rich environment.
And there are, of course, always the pirates.